![rise of nations thrones and patriots tactics rise of nations thrones and patriots tactics](https://i.ytimg.com/vi/kes2RgmIsDc/maxresdefault.jpg)
Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 3). Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 2). Increases gather rate of Merchants in friendly territory (and all Fishermen's non-food resources) to $NUMBER0% (Level 1). Taxation rate rises to $NUMBER0% (Level 4). Increases taxation based on percentage of world territory controlled. Taxation rate rises to $NUMBER0% (Level 3). Taxation rate rises to $NUMBER0% (Level 2). Taxation rate becomes $NUMBER0% (Level 1). Spies have increased Range/HP/Speed/LOS (Level 3).Īllows taxation based on percentage of world territory controlled. Spies have increased Range/HP/Speed/LOS (Level 2). Spies have increased Range/HP/Speed/LOS (Level 1). Generals have increased Radius/HP/Speed/LOS and increased effect on unit armor (Level 3). Generals have increased Radius/HP/Speed/LOS and increased effect on unit armor (Level 2). Generals have increased Radius/HP/Speed/LOS and increased effect on unit armor (Level 1). Spies can bribe enemy units and plant informers twice as quickly. Generals and Spies are $NUMBER0% cheaper. Generals and Spies are created twice as quickly. Generals and Spies recover their craft twice as quickly. Your units in enemy territory receive $NUMBER0% less attrition damage. Your units in enemy territory receive $NUMBER0% less attrition damage (and none when not moving or fighting). Supply Wagons gain increased Radius/Speed/HP (Level 3). Supply Wagons gain increased Radius/Speed/HP (Level 2). Supply Wagons gain increased Radius/Speed/HP (Level 1). Tanks, siege, and vehicle units created faster (Level 3). Tanks, siege, and vehicle units created faster (Level 2). Tanks, siege, and vehicle units created faster (Level 1). Units heal faster while garrisoned in buildings (Level 3).īuilding hit points increased by $NUMBER0% (Level 1).īuilding hit points increased by $NUMBER0% (Level 2).īuilding hit points increased by $NUMBER0% (Level 3). Units heal faster while garrisoned in buildings (Level 2). Units heal faster while garrisoned in buildings (Level 1). Scholars produce +$NUMBER0 #ICON4 knowledge each.įoot and Mounted troops created faster (Level 1).įoot and Mounted troops created faster (Level 2).įoot and Mounted troops created faster (Level 3).įoot and Mounted troops Line-of-Sight increased (Level 1).įoot and Mounted troops Line-of-Sight increased (Level 2).įoot and Mounted troops Line-of-Sight increased (Level 3).
![rise of nations thrones and patriots tactics rise of nations thrones and patriots tactics](https://m.media-amazon.com/images/I/81ryt081N1L._SL1500_.jpg)
Increased attrition damage to enemies in your territory (Level 4). Increased attrition damage to enemies in your territory (Level 3). Increased attrition damage to enemies in your territory (Level 2). +$NUMBER0 Garrison Capacity for Forts and Towers.Īttrition damage to enemies in your territory (Level 1). Increases effect of Forts on National Borders to +$NUMBER0. Temples increase city combat range by +$NUMBER0. Temples increase city hit points by $NUMBER0%. Temples increase city effect on National Borders by +$NUMBER0.
![rise of nations thrones and patriots tactics rise of nations thrones and patriots tactics](https://media.moddb.com/images/games/1/15/14936/ss27.jpg)
Smelters increase #ICON5 metal output by $NUMBER0%. Lumber Mills increase #ICON2 timber output by $NUMBER0%. Granaries increase #ICON1 food output by $NUMBER0%.įishermen collect +$NUMBER0% #ICON1 Food. Raises your #ICON21 Commerce Cap to the maximum allowed, and increases resource production by $NUMBER0%.Īll timer victories, city assimilations, and enemy capital eliminations instantaneous. this is the special assassin attrition "/>Ĭaravans to allied & peaceful nations allowed.Ĭan buy and sell resources at the Market.Īll units and buildings in your territory revealed.Įntire map revealed-including all units and buildings.Įnemy missiles will not explode in your territory. this is the special border-violation attrition when you're at peace "/> This is the baseline level for "regular" attrition '/>